Classic Sonic vs Mega Man (Sega vs Capcom)
Classic Sonic, Sega’s Blue Blur from a retro age
Mega Man, Capcom’s Blue Bomber
When evil is afoot, and they use robots in order to advance their goals, a hero must always rise up to the occasion. And a lot of times, it turns out that the hero can turn out to be blue in color. These two have been compared a bunch of times, Hell, even the Nostalgia Critic has brought up the comparison between the two (It was in his episode on the Sonic OVA I think). There’s even a few official crossovers between the two to count. So let's see who would win... a Death Battle.
Before we start…
I’ll mainly be sticking to the main canons for both of them, and as it’s Classic Sonic being used, he’s gonna be limited to his appearances in the Classic Era games (1991-1997) alongside the modern appearances of the design.
Media Used
Classic Sonic
· Sonic the Hedgehog (1991)
· Sonic the Hedgehog 2
· Sonic CD
· Sonic the Hedgehog 3 & Knuckles
· Sonic the Hedgehog (8-Bit)
· Sonic 2 (8-Bit)
· Sonic Chaos
· Sonic Triple Trouble
· Sonic 3D Blast
· Sonic Generations
· Sonic Mania
· Sonic Forces
· Sonic Forces Speed Battle
· Sonic Superstars
· Sonic the Hedgehog 30th Anniversary Special
Mega Man
· Mega Man (1986)
· Mega Man 2
· Mega Man 3
· Mega Man 4
· Mega Man 5
· Mega Man 6
· Mega Man 7
· Mega Man 8
· Mega Man 9
· Mega Man 10
· Mega Man 11
· Mega Man: Dr. Wily’s Revenge
· Mega Man World 2
· Mega Man World 3
· Mega Man World 4
· Mega Man World 5
· Mega Man & Bass
Backgrounds
Sonic
Living free in the wind, Sonic the Hedgehog is a guy that lives for the adventure, until one day these mysterious robots started showing up. These were the work of a certain scientist by the name of Dr. Ivo Robotnik, who Sonic decided to stop the evil plans of, collecting the six Chaos Emeralds scattered across South Island, and stopping the Eggman’s evil plan. Though it would turn out that it was not the last time he’d face off against Eggman, as he later imprisoned the planetoid known as Little Planet, leaving Sonic to have to liberate that world, and save a certain pink hedgehog from a robot copy of him that Eggman made.
Not long afterwards, Sonic went to Westside Island, where he would meet a two-tailed Fox by the name of Miles Prower, or as he’s better known, Tails. The latter would accompany Sonic as he went on an adventure on his home island, Westside Island, as it turns out Eggman’s doing another evil plan. The adventure would take them all over the island, where the two would find not only the six Chaos Emeralds again, but the seventh one, and with them the power to go beyond Sonic’s usual limits in a form known as Super Sonic. Eventually, Sonic and Tails chased Eggman all the way up to his space base known as the Death Egg, and Sonic brought down the Death Egg Robot, and the Death Egg spontaneously blew up, with Sonic escaping thanks to the Chaos Emeralds, flying by Tails in the aftermath (or just conveniently landing on the Tornado. Depends on the ending really.)
Sometime after the Death Egg’s destruction, Sonic & Tails would go to the floating island known as Angel Island, where Sonic got sneaked attacked by the island’s guardian, Knuckles, who was convinced by Eggman that Sonic is a bad guy. Needless to say, Eggman was just getting on Knuckles’ good side so he can steal the artifact Knuckles defends, the Master Emerald. So when Eggman showed his true colors, the three would make amends and team up in order to stop Eggman and take the Master Emerald back, managing to succeed in ensuring Angel Island’s safety… for a little bit before an Eggrobo went out on its own and stole the Master Emerald by itself, forcing Knuckles to go after it (Luckily, Sonic was there to save Knuckles when Sky Sanctuary went boom at the end of all of it)
After an encounter with his future self, Sonic returned to Angel Island, where Eggman had dug up a mysterious gemstone near where Sonic & Knuckles first met. The results of which had him cross places he’s been to new & old, ultimately leading him to liberate Little Planet again… though he went back to the future, helped his future self liberate the world from the future Eggman, and returned home (other adventures right afterwards not withstanding). Eventually, he and his friends visited the Northstar Islands, where they once more had to fight off Eggman’s threat to the world… and end up fighting a dark dragon in the process, ultimately winning out in the battle thanks to the Chaos Emeralds and his friends.
Even with the various plans that Eggman cooked up between the various adventures, such as holding Tails hostage, or destabilizing South Island’s balance, Sonic always managed to stand up on top of him. Though Sonic would, one day, begin to fight threats that are bigger than that Dragon ever will be…
Mega Man
In the year 200X, robotics scientist Dr. Light created 6 (or 8 depending on the game) robots that were intended to help humanity. However, it would soon happen that a former colleague of his, Dr. Albert Wily, would take control of the robots and use them for a bid of world domination. So another robot created by Dr. Light, Rock, asked if he could be modified in order to stop Wily’s plans, becoming the Super Fighting Robot known as Mega Man to stop him and his schemes. Throughout his adventures, he would face off against many Robot Masters, find new allies (even if they were on opposing sides at first), and ultimately put Wily behind bars after he tried to take over the world for the 11th time.
Wily’s time in prison was, however, short lived, as he would bust out of prison just a few months later, leaving Mega Man to go up against him once more. What he though was an ally in the fight against Dr. Wily, Bass, turned out to be a creation of Wily’s and stole a special program that would have been enough to take Wily down for good. Mega Man decided enough was enough and decided to stop Wily once and for all… only to be stopped by Wily’s reminder that as a robot, he must follow the Three Laws, which gave him a pause for a moment, enough for Wily to escape. Eventually, an alien energy source came to the planet, where Mega Man was helped by the Intergalactic Robot known as Duo, to stop Wily’s plan. Sometime after that, a robot by the name King decided to rebel against Humanity, leading to Mega Man & Bass to team up against him… only for it to be revealed Wily was behind it (Surprisingly, it was the first time a case of “Wily was behind it all along” in a while), and after he was defeated once more, the two split ways to follow their own paths.
Following both the Evil Energy and King Incidents, peaceful times were abound, and ones where Mega Man didn’t have to fight. Though this peace wasn’t everlasting, as it turned out Robot Masters made by Dr. Light were rampaging once more, this time due to the expiration date laws placed on them. Without the ability to slide and charge up the Mega Buster, Mega Man went to fight them once again, and clear Dr. Light’s name in the process. Unsurprisingly, Dr. Wily was behind all of this, and so Mega Man defeated him once more. Not long after, a mysterious illness affecting Robots called Robenza started sweeping the world, even infecting Roll, which caused Mega Man to team up with Proto Man to find a cure for it in the process of fighting robots infected by the Illness. Defeating Dr. Wily, who was, yet again, behind this phenomena, the two eventually got a cure for Robenza from him.
Of course, with Wily still at large, Mega Man’s fight would not be at an end, and he would regain the ability to slide and charge up the Mega Buster. Helping him out in Wily’s latest scheme was the Double Gear System, a system Wily himself created that Mega Man got to fight his forces this time. While at the end, Wily rejects redemption to fight another day, Mega Man hopes in his heart that someday Wily will turn to the side of good, but until then he’ll never stop fighting for everlasting peace.
Experience
Sonic
Due to the very obvious nature of Classic Sonic only really extending from Games from 1991 to 1998, it stands obvious that Classic Sonic doesn’t have as much experience as his modern-day self. That said, the events of Sonic 2 and Sonic 3 & Knuckles all happen in a relatively short timeframe to one another, alongside the events of the
Mega Man
In part due to the events of Mega Man 1 happening In the year 200X while the other games in the Classic Era happening in the year range of 20XX, it should stand to reason that Mega Man has at the bare minimum a year’s worth of experience. The colorful cast of Robot Masters that he goes up against also means that he can handle about any situation.
Arsenals & Allies
Sonic
Rings
Thanks to Sega, this is a Schrödinger.
It can’t be Sonic without the Rings, which allow him to be protected from a single blow before all rings burst out of him, though if he’s fast enough he can recover rings to be protected from another attack. They also serve as his in-game item also required for Super Sonic, burning through a ring per second.
Shield
An energy barrier that protects Sonic from a single hit before it dissipates, which Sonic can call upon using the skill of the same name.
Power Sneakers
A set of shoes that Sonic can obtain to run even faster than usual in a short time, which he can call upon using the Power Sneakers skill.
Elemental Shields
A trio of shields that Sonic gained access to during the Angel Island incident, and is able to call upon any three of them at will with the skills of the same name, they are:
The Flame Shield, which protects him from flames, magma, and any high-tempature scenario while also granting him an Air Dash
The Thunder Shield, which deflects projectiles off of him, gravitiates rings towards him, and grants him a double jump
And the Aqua Shield, which protects him while underwater while also giving him a drop stomp jump.
Rocket Shoes
Propeller Shoes
A set of shoes that allow Sonic better maneuverability underwater.
Skateboard
Tornado
Sonic 4’s biggest impact to the series was making the Tornado go back to its Classic Era design in the modern era.
Sonic’s personal airplane, which he can use if he wants to fly in the sky while looking for places to adventure in. He mostly lets Tails pilot it while he’s not piloting it, but he has been shown piloting it on occasion (Such as saving Knuckles & the Master Emerald at the end of his story in Sonic 3 & Knuckles)
Cyclone
Canonically, it took a few tries to get a driver’s license.
Not to be confused with Tails’ airplane that turns into a mecha, the Cyclone is Sonic’s car used when partaking in the Drift games
Speed Battle items
Items that Classic Sonic can obtain and use in Sonic Forces Speed Battle
The Motobug has Classic Sonic launch a Motobug forward
Invincibility, which allows him to become invincible for a few seconds (and is an actual item in the classic era games)
The Ice Boost, which speeds him up with a frosty aura that freezes anyone he touches while the boost is active
The Tornado, not to be confused with his airplane, has him place propellers that can slow down opponents for a little bit
And the Flue Shot, which has him generate chimneys with spiked presents that can slow down opponents.
Chaos Emeralds
Seven mystical emeralds that are said to grant Infinite Power, these allow Sonic to enter his Super Form, and during the events of Sonic Superstars, give him one of 6 unique abilities (and the Homing Attack)
Super Emeralds
“We only exist as a lock-on bonus”
Powered-up variants of the Chaos Emeralds that only appeared during the Angel Island Incident (and only if Sonic 3 was locked on with Sonic & Knuckles) that allow Sonic to transform into Hyper Sonic
Mega Man
Mega Buster
Mega Man’s signature arm cannon, which can fire three to five solar-powered bullets at a time. He can also turn his other hand into a second Mega Buster, which while it increases his power, also makes him extremely prone to overheating.
Weapon Change System
The system that allows Mega Man to gain the powers of all the Robot Masters he fights against.
Mega Arm
ROCKETTO PUNCH!
An upgrade to the Mega Buster that allows Mega Man to charge up the buster to fire off his hand, which also lets him fight on par with the Stardroids.
Rush
Mega Man’s robot dog who first appears in Mega Man 3, who is capable of helping out Mega Man in a variety of ways, such as using a spring from his body to help Mega Man jump higher, becoming a Jet to help Mega Man fly, becoming a motorcycle, becoming a submarine for better water moveability, and even fusing with Mega Man to become stronger.
Eddie
A robot that Mega Man gains in Mega Man 4, which can carry items that can help Mega Man, from Life Energy, to Weapon Energy, and more.
Beat
A bird robot created by Dr. Cossack between the events of Mega Man 4 and 5 (He has no reason to be evil by the end of the game), who is capable of carrying Mega Man out of bottomless pits and attacking foes relentlessly.
Double Gear System
This here got Prequel Syndrome because they’re never explaining if X has this integrated in him or not.
A system originally developed by Dr. Wily, in which a prototype has been on Mega Man since the start of the series but was never fully installed onto him until 11 where Dr. Light had no other choice but to fully install it onto Mega Man to stop Wily’s current plan. This allows him two different modes, the Blue Speed Gear, which cranks up his speed to previously unseen levels, and the Red Power Gear, which powers him up to gigantic proportions. Whenever he’s in a pinch, he can activate both gears at the same time, giving him the best of both worlds.
Tanks
Future Power Part right here.
A set of capsules that fully restore Mega Man’s energy and/or weapon energy when used.
E-Tanks, short for Energy Tanks, fully restore Mega Man’s health
W-Tanks, short for Weapon Tanks, fully restore all of Mega Man’s weapon energy
M-Tanks, short for Mystery Tanks, fully restores both Mega Man’s health and his life energy
Item-1
A transport item that Mega Man obtains after defeating Heat Man, which allows him to generate platforms to help him reach higher places.
Item-2
A transport item that Mega Man obtains after defeating Air Man, which allows him to fly past obstacles in his way.
Item-3
A transport item that Mega Man obtains after defeating Flash Man, which allows him to climb up walls.
Carry
A platform generation system similar to Item-1 that appears in Dr. Wily’s Revenge
Sakugarne
The weapon that Mega Man gains from Quint, his future self (long story), which differentiates itself from the special weapons by being a jackhammer that Mega Man is able to summon, being able to ride on him like a pogo stick, jumping higher than usual and being able to safely go onto spikes.
Balloon
An item that Mega Man finds in Pharoh Man’s stage, which he can use to generate slowly ascending balloons to use as platforms
Wire
An item that Mega Man finds in Dive Man’s stage, which he can use to ascend up to the top of the screen by latching onto a roof.
Energy Balancer
An upgrade part that allows Mega Man to recover weapon energy for a weapon he has low ammo on, while he’s not currently on the weapon. Variants include the Power Generator and the Energy Saver, which both are functionally identical, and the Energy Balancer Neo, which restores energy to all weapons when picking up Weapon Energy
Magic Hand
An upgrade to the Mega Arm which allows Mega Man to grab onto items such as life energy and weapon energy.
Rock’n Claw
An upgrade to the Mega Arm which allows Mega Man to grab onto enemies with a fully charged Mega Arm.
Proto Shield
Proto Man’s shield, which Mega Man gained after winning a fight against him. It can protect him from projectiles granted he’s not moving at all.
Mega Ball
An explosive that Mega Man can use in Mega Man 8 that’s shaped like a ball, Mega Man can kick this like a soccer ball to fire it at enemies.
Lab Items
A wide, wide variety of items that Dr. Light can create for Mega Man starting in Mega Man 8.
The Power Shield gives Mega Man immunity to knockback from enemy attacks.
The Step Booster speeds Mega Man up when he’s climbing a latter
The Exit allows Mega Man to exit any stage that he’s cleared
The Laser Shot and Arrow Shot alter what Mega Man’s fully charged shot it, either being a laser or an arrow true to their names
The Auto Shoot makes the Mega Buster fire on its own
The Super Charger increases the effectiveness of recovery items
The Hyper Slider speeds up Mega Man’s slide.
The H. Speed Charge speeds up the time that the Mega Buster takes to charge.
The Rapid Part makes the Mega Buster fire three shots in a single shot.
The Boost Part speeds up the Mega Buster
The Com System allows Mega Man to call Roll, who can find enemy weaknesses
The Item Presenter puts a party ball somewhere in a stage
The Counter Attacker strengthens Mega Man when he’s in a pinch
The Damage Absorber has Mega Man recover weapon energy when he’s hit
The Super Armor reduces damage taken
The Auto Charger automatically charges up the Mega Buster
The Auto Recover allows Mega Man to slowly recover HP without the need of any item
The Shock Guard allows Mega Man to be protected from Spikes at least once per stage, while the Pierce Protector allows Mega Man to be protected from Spikes as long as he has any of those remaining
The Guard Power Up reduces any damage Mega Man takes by half for the duration of the stage
The Buster Plus Chip increases the power of the Mega Buster, making shots a bit larger
The Spike Boots ensure Mega Man doesn’t slide on icy surfaces
The Speed Gear Booster make Mega Man capable of controlling his speed while using the Speed Gear
The Catcher items (Bolt Catcher, Energy Catcher, and Capsule Catcher) all make their respective items more likely to appear.
The Cooling System improves the cooldown time Mega Man has after overusing the Double Gear system, after Dr. Light perfects the Double Gear System, this is upgraded to the Cooling System Infinity, which makes it so Mega Man doesn’t overheat at all.
The Awakener Chip allows Mega Man unlimited use of any special weapon (or at least all special weapons in 11)
Abilities
Sonic
Super Speed
Of course, we can’t talk about Sonic the Hedgehog without his ability to go fast. Like REALLY fast, so fast he could eventually outrun a certain superhero in a crossover work.
Spin Attack
Sonic’s ability to roll up into a ball when he jumps, which he can also do when running really fast. There exists variants like the Dizzy Spin, where he can spin around his foe to confuse them.
Spin Dash
Drop Dash
Super Peel-Out
Insta-Shield
A technique that Sonic starts using during the Angel Island incident, where Sonic uses energy around him to create a barrier that lasts for a second, which protects him from attacks.
Ring Time
A skill that Classic Sonic gains in Generations which allows him to turn any enemy into rings. It’s not just limited to mechanical enemies, as he can even turn beings such as Iblis’ spawn into rings.
Time Break
A skill that Classic Sonic can gain in Generations, which allows him to slow time down for everything… himself included.
Other Generations Skills
Of course, there are other skills in Generations,
Power Break, which allows Sonic to come to a quick halt regardless of his speed.
Sure-Footed, which allows Sonic to always land on his feet whenever he is hit by an enemy.
Hercules Muscles, which allows him to push objects at a faster rate than before
10-Second Rings, which make it so any lost rings last a bit longer when Sonic is hit
Athleticism, which makes it so Sonic doesn’t lose speed while going up hills and the like
Invincible Start, which allows him to be invincible for a few seconds while starting a stage
Treasure Scanner, which allows him to find hard to see rings and springs
Breath Holder, which allows him to last longer underwater
Homing Attack
One of his Future self’s signature attacks, the Homing Attack allows Sonic to lock onto an opponent after jumping. He can get this from either collecting every single Red Star Ring in Planet Wisp (Console Generations), defeating Big Arm (3DS Generations), by obtaining a Golden Shield (3D Blast), or by using the White Chaos Emerald’s Chaos Power (Superstars)
Hyper Mode
Not to be confused with Hyper Sonic.
An ability that Sonic has in Sonic the Fighters, where he increases his speed in exchange for his defenses
Emerald Dive
An attack Sonic has in Sonic the Fighters used while in Hyper Mode, where he flies towards his opponent at high speed
Boost
I just realized, with Classic Sonic being confirmed to be Sonic’s past self with no timeline changes even post Gens, does this mean him learning the Boost is a Time Loop?
Wait, is Generations as a whole a big time loop?
A technique that Sonic picks up from his future self, though he’s yet to master it in the current era for him, only having done a single successful boost as part of the finishing blow against the Mega Death Egg Robot.
Avatar
“Ok, not really liking these clones anymore, all they do is say ‘Ooh a clone of myself?’ Which is… weird.”
An Emerald Power that allows Sonic to summon copies of himself to confuse the enemy, or just throw them all at the enemy.
Vision
One of the Emerald Powers, which grant Sonic a sort-of clairvoyance that allows Sonic to see any objects that are hidden.
Water
Finally, he can conquer his inability to swim, by becoming the inability to swim.
One of the Emerald Powers, which turns Sonic into a blob of water that allows for better maneuverability underwater and immunity to being crushed
Ivy
One of the Emerald Powers, which grows a Giant Planet that Sonic can use to reach high-up places.
Bullet
“I’ve yet to meet one who can outsmart Bullet!”
One of the Emerald Powers, which turns Sonic into a Fireball that can be launched to distant places.
Slow
“We have Chaos Control at home.”
Slow is one of the Emerald Powers, which allows Sonic to slow down time using the Yellow Chaos Emerald. Unlike Time Break, Sonic is able to move at his normal speed while in the slowed down time.
Flight
An ability granted to him by Super and Hyper where he can fly off the ground. He can also fly for a few seconds with the Rocket Shoes.
Hyper Flash
An ability that Sonic’s only able to use as Hyper Sonic, which is a screen clear that also propels Sonic forward. Super Sonic is capable of a similar ability in the final battle against the Phantom King, though it drains some of his energy.
Mega Man
Slide
An ability that Mega Man gains in Mega Man 3, which allows him to reach spaces that he’d normally be too tall to get into.
Charge Shot
Yes, a charged shot.
An upgrade to the Mega Buster that Mega Man gains in 4, where he can charge up energy to unleash a larger, more powerful bullet at his foes.
Rolling Cutter
The weapon that Mega Man obtains from defeating Cut Man, the Rolling Cutter is a slicing boomerang.
Thunder Beam
Humanity’s only hope against the Yellow Devil. Alongside pausing a lot in rapid succession.
The weapon that Mega Man obtains from defeating Elec Man, the Thunder Beam allows Mega Man to shoot an electrical beam that goes forward, upwards, and downwards.
Ice Slasher
The weapon that Mega Man obtains from defeating Ice Man, the Ice Slasher allows Mega Man to shoot a frozen arrow that freezes his enemies in their tracks.
Fire Storm
The weapon that Mega Man obtains from defeating Fire Man, the Fire Storm shoots a fireball that’s around 14000 degrees Fahrenheit at his enemies, while also having a fireball shield him from attacks while the former is fired
Hyper Bomb
“Lamp Oil, Rope, Bombs! You want it? It’s yours, my friend, as long as you have enough Screws!”
The weapon that Mega Man obtains from defeating Bomb Man, the Hyper Bomb allows Mega Man to throw one of those cartoon bombs.
I’m not kidding, this is the extent of the weapon.
Super Arm
The weapon that Mega Man obtains from defeating Guts Man, the Super Arm allows Mega Man super strength, allowing him to lift up boulders and other heavy-looking blocks.
Time Slow
The weapon that Mega Man obtains from defeating Time Man, the Time Slow, true to its name, allows Mega Man to briefly slow down time around him.
Oil Slider
Oil floats in Water. 1) Wait for it to rain. 2) Cover yourself in Oil. 3) Fly.
The weapon Mega Man obtains from defeating Oil Man, where he can use an Oil Slick to slide on surfaces.
Magnet Beam
A weapon that Mega Man finds in Elec Man’s stage that allows him to create temporary platforms of varying length.
Metal Blade
The Mega Man 2 weapons are probably gonna be Mega Man’s only weapons alongside the Mega Buster when he gets into a mainline Super Robot Wars.
The weapon that Mega Man gains from defeating Metal Man, the Metal Blade allows Mega Man to fire a powerful (and easily spammable) razor in 8 different directions)
Bubble Lead
Never underestimate the bubbles.
The weapon that Mega Man gains from defeating Bubble Man, and what allowed him to defeat Wily in Mega Man 2. The Bubble Lead has Mega Man fire off a bubble that moves across the floor and across walls.
Atomic Fire
WHAT’S YOUR FIRE? (FIRE!)
The weapon that Mega Man gains from defeating Heat Man, Atomic Fire is Mega Man’s first ever charging weapon, where he can use it to fire off a fireball that becomes bigger and stronger depending on how much it’s charged.
Leaf Shield
nice >:]
The weapon that Mega Man gains from Wood Man, where he can call upon four metallic objects that resemble leaves to protect him from attacks, and is also able to shoot them forward.
Air Shooter
You did it. You beat Air Man. This is your prize.
The weapon that Mega Man gains from somehow defeating Air Man, the Air Shooter allows Mega Man to fire off cyclones that go in an upwards path.
Crash Bomber
This would probably be Mega Man’s map attack in Super Robot Wars
The weapons that Mega Man gains from defeating Crash Man, the Crash Bomber allows Mega Man to fire off a time bomb that sticks to whatever it lands on.
Time Stopper
“I’m here to show you what Ninten-can do, and what ZA WARUDON’T!”
The weapon that Mega Man gains from defeating Flash Man, the Time Stopper allows Mega Man to… well, stop time for a short amount of time. Against most Robot Masters in the game, it’s ineffective due to Wily installing protections against it in all of them (Quick Man’s was faulty, hence it being his weakness).
Quick Boomerang
The weapon that Mega Man gains from defeating Quick Man, the Quick Boomerang allows Mega Man to fire off short reaching boomerangs that can defeat any enemy.
Mirror Buster
He’s got the Bad Box Art Mega Man colors here
The weapon that Mega Man gains from defeating Enker, which gives him a barrier that allows him to bounce back any projectile that can be thrown at him.
Shadow Blade
The weapon that Mega Man gains from defeating Shadow Man. The Shadow Blade is a powerful, short reaching shuriken that goes back to Mega Man after being fired.
Spark Shot
The weapon that Mega Man gets from Spark Man, the Spark Shot has him fire off an electrical sphere
Magnet Missile
The weapon that Mega Man gets from Magnet Man, the Magnet Missile has Mega Man fire off an explosive Magnet that can change its trajectory if it can lock onto an opponent.
Hard Knuckle
The weapon Mega Man gets from Hard Man, the Hard Knuckle is a Rocket Punch that builds up speed and can have its trajectory guided upwards or downwards by Mega Man.
Top Spin
Y’know, if I didn’t do the Kanto Trade Evo BR right after Sakura vs Gotchard, that’d be three blogs in a row where there was a blue fighter with a spinning attack.
The weapon that Mega Man gains from Top Man, the Top Spin requires Mega Man to be in the air before he uses this spin attack. This was vital in defeating Gamma.
Needle Cannon
The weapon Mega Man gains from Needle Man, the Needle Cannon allows Mega Man to fire 3 needles, with the second one being slightly higher than the previous ones.
Search Snake
The weapon Mega Man gains from Snake Man, the Search Snake has Mega Man fire off a few robotic snakes which travel up walls similar to the Bubble Lead
Gemini Laser
The weapon that Mega Man gains from Gemini Man, the Gemini Laser allows Mega Man to fire a beam that reflects off of anything that is not capable of thinking (No seriously that’s apparently how the laser reflects)
Ring Boomerang
The weapon Mega Man gets from defeating Ring Man, which is a… well, Ring-Shaped Boomerang he can fire at his foes.
Dust Crusher
The weapon that Mega Man gets from defeating Dust Man, where he calls upon the surrounding scrap metal to create a bomb he can fire at his opponents.
Skull Barrier
The weapon that Mega Man gets from defeating Skull Man, where he can create four skull-like figures to create a barrier that protects him from attacks.
Dive Missile
The weapon that Mega Man gets from defeating Dive Man, where he fires off a homing torpedo at his foes.
Drill Bomb
The weapon that Mega Man gets from defeating Drill Man,
which is a heaven barrier-piercing drill that he can detonate at any
time.
Rain Flush
The weapon that Mega Man gets from defeating Toad Man, where he fires off a capsule into the sky that creates acid rain, corroding his enemies.
Flash Stopper
The weapon that Mega Man gets from defeating Bright Man, where Mega Man emits a light so bright it triggers safety systems in robots, blinding them for a few seconds.
Pharaoh Shot
The weapon that Mega Man gets from defeating Pharaoh Man, where he can charge up a powerful orb of solar energy to fire off in 8 directions.
Screw Crusher
The weapon that Mega Man gets from defeating Punk, where he can throw a saw at his enemies
Napalm Bomb
He got them Bad Box Art colors again.
The weapon Mega Man gets from defeating Napalm Man, where Mega Man drops a bouncing object onto the floor that detonates when an enemy touches it.
Power Stone
The weapon Mega Man gets from defeating Stone Man, where he creates stones that move in a spiral pattern, destroying all in their path.
Charge Kick
The weapon Mega Man gets from defeating Charge Man, which allows him to charge towards enemies with his slide.
Water Wave
The weapon Mega Man gets from defeating Wave Man, where Mega Man fires off a high-pressure wave that can cut through even the hardest metal.
Gravity Hold
Overuse of this results in throwing up.
The weapon Mega Man gets from defeating Gravity Man, where he increases the gravity of his enemies by 20 before reversing the gravity, making them hit the ceiling or even leave the planet entirely.
Gyro Attack
The weapon Mega Man gets from defeating Gyro Man, where he fires off a propeller shaped cutter that he can alter its trajectory upwards or downwards.
Star Crash
The weapon Mega Man gets from defeating Star Man, where it functions as a barrier like Leaf Shield & Skull Barrier, being able to protect Mega Man and be able to use it as a weapon.
Crystal Eye
The weapon Mega Man gets from defeating Crystal Man, where he fires off a crystal ball that if it hits a wall, splits into three smaller balls that bounce around.
Ballade Cracker
The weapon Mega Man gets from defeating Ballade, where he fires off a high-speed explosive at the enemy.
Yamato Spear
“Patrick that’s the Yamato.”
“Yes.” (Bury the Light starts playing)
The weapon that Mega Man gets from defeating Yamato Man, this allows Mega Man to fire off spear tips at slightly varying heights that are capable of breaking through spears.
Knight Crusher
The weapon Mega Man gets from defeating Knight Man, where he can fire off a spiked ball the goes in a circle, going from Mega Man back to him.
Centaur Flash
Apparently, quantum mechanics were vital to the creation of a museum tour guide.
The weapon Mega Man gets from defeating Centaur Man, it allows him to warp Space-Time to act as a sort of screen clear attack.
Centaur Arrow
Note: May or may not warp space and time
A weapon Mega Man gains from Centaur Man in the fighting game spinoffs instead of the Centaur Flash, where Mega Man fires off an arrow that can be launched in different directions.
Wind Storm
The weapon Mega Man gets from defeating Wind Man, where he fires off a small cyclone that can catch enemies and carry them away.
Flame Blast
You know when I first saw this attack in Mega Man’s smash trailer, I thought it was gonna be his final smash.
Idk why exactly beyond the trailer ending on the weapon.
The weapon Mega Man gets from defeating Flame Man, where he fires off a flame that becomes a pillar to strike at his foes.
Blizzard Attack
The weapon Mega Man gets from defeating Blizzard Man, where he fires off four snowflakes in a spread-like pattern.
Plant Barrier
A barrier weapon in the vein of the Leaf Shield, Mega Man obtains this from defeating Plant Man. While he can’t fire it away, he can use it to damage enemies.
Silver Tomahawk
Needless to say, Mega Man finds a lot of usage using his PRF.
The weapon Mega Man gains from defeating Tomahawk Man, where he fires off a Tomahawk that ascends, hitting any enemies that come in its way.
Grab Buster
The weapon that Mega Man gets from Mercury, where he fires off an orb of energy that takes energy from the enemy that it hits.
Bubble Bomb
The weapon Mega Man gets from Venus, which true to its name, is a bubble that acts like a bomb, ascending upwards before reaching the ceiling, where it moves for a bit before exploding.
Photon Missile
The weapon Mega Man gets from Mars, where he fires a missile that charges up before launching towards the enemy, piercing their defenses in the process.
Salt Water
Nep.
The weapon Mega Man gets from Neptune, where he fires an orb of water that functions like the Crystal Eye, though it splits into smaller orbs upon hitting anything.
Electric Shock
The weapon Mega Man gets from Jupiter, where he fires off a jolt of electricity on his stand, though he can’t walk while using this weapon.
Black Hole
Black Hole! Revolution!
The weapon Mega Man gets from Saturn, where he creates a small Black Hole above him that sucks up anything onscreen, before shooting out a variety of projectiles.
Deep Digger
Gets it from the Stardroid themed after the planet with the name that’s the butt of jokes.
The weapon Mega Man gets from Uranus, which allows him to pick up giant blocks similar to the Super Arm.
Break Dash
The weapon Mega Man gets from Pluto, which allows him a dashing attack similar to the dash his successor uses.
Spark Chaser
The weapon Mega Man gains from Terra, which is a laser that homes in on the enemy.
Freeze Cracker
The weapon Mega Man gets from Freeze Man, where he fires off a spiked ice ball that splits into 6 pieces if it hits a wall, which can freeze enemies or drop icicles on them.
Danger Wrap
The weapon Mega Man gets from Burst Man, which he fires off a bubble containing a bomb in it, where he can also force enemies inside of it,
Thunder Bolt
The weapon Mega Man gets from Cloud Man, where he fires off an orb of electricity.
Junk Shield
A shield-type weapon that Mega Man gets from Junk Man, where he uses magnetism to create a barrier made of scrap metal.
Wild Coil
The weapon Mega Man gets from Spring Man, where he fires off two springs in front and behind him, which can be charged to make bigger springs.
Noise Crush
The weapon Mega Man gets from Shadow Man, where he fires off a soundwave that can ricochet off of walls.
Scorch Wheel
The weapon Mega Man gets from Turbo Man, where he generates a blazing circle around him before firing it off, the flames acting as a wheel of sorts in terms of movement.
Slash Claw
Can you even call it a Blue Flash if you cease being blue in order to use it?
The weapon Mega Man gets from Slash Man, where he does a slapping motion that generates a crescent-shaped wave.
Tornado Hold
One of two weapons Mega Man gets from Tengu Man, where Mega Man fires off a fan that can blow enemies upwards.
Thunder Claw
The weapon Mega Man gets from Clown Man, where he fires off an electric hook he can use to grab onto hooks, deflect bombs, and more.
Flash Bomb
The weapon Mega Man gets from Grenade Man, where he fires off a bomb similar to the Ballade Cracker.
Ice Wave
The weapon Mega Man gets from Frost Man, where he fires off an icicle wave at his enemies.
Astro Crush
One of two weapons Mega Man gets from Astro Man, where he calls upon a pink meteor storm to decimate his enemies in a screen clear attack.
Water Balloon
The weapon Mega Man gets from Aqua Man, where he fires off an orb of water that can be easily spammed.
Flame Sword
Primarily blue? Uses a sword? He doesn't have a dead dad but he's 2/3 of the way there
The weapon Mega Man gets from Sword Man, where he generates a blazing sword from the Mega Buster he can slice anything with.
Homing Sniper
The weapon Mega Man gets from Search Man, where he fires off a missile that locks into an enemy if any are present.
Ice Wall
The weapon Mega Man gets from Cold Man, where he generates a pillar of ice that he can push around.
Wave Burner
The weapon Mega Man gets from Burner Man, which functions similarly to a basic flamethrower.
Remote Mine
The weapon Mega Man gets from Pirate Man, where he fires off a mine that he can completely control the trajectory of. It can also stick onto enemies similar to the Crash Bomber.
Spread Drill
“Finishing Move! Giga… Drill… BREAK!!!”
The weapon Mega Man gets from Ground Man, where he fires off a really big drill that he can split into two smaller drills, which he can then split off into two even smaller drills for each of the two smaller drills each.
Tengu Blade
One of two weapons Mega Man gets from Tengu Man, where he fires off a blade made of the wind at his foes, cutting them effortlessly.
Magic Card
The weapon Mega Man gets from Magic Man, where he fires off a card that acts similar to his boomerang weapons, being capable of hitting through walls.
Copy Vision
One of two weapons Mega Man gets from Astro Man, where Mega Man summons a hologram of himself to shoot at the enemy for a short while.
Lightning Bolt
“I thought you said we were having steamed clams…”
The weapon Mega Man gets from Dynamo Man, where he summons many different thunderbolts around him to shock his enemies.
Concrete Shot
The weapon Mega Man gets from Concrete Man, where he fires a blob of concrete that instantly dries when it lands.
Black Hole Bomb
Sadly, he doesn’t summon Mega Men from across the multiverse after using this.
The weapon Mega Man gets from Galaxy Man, where he fires off a small controllable sphere that when detonated, creates a miniature black hole that can suck enemies in.
Jewel Satellite
A shield-type weapon Mega Man gets from Jewel Man which allows him to reflect projectiles fired off of him.
Plug Ball
The weapon Mega Man gets from Plug Man, where he fires an electrical orb similar in function to the Thunder Bolt.
Tornado Blow
A screen clear weapon Mega Man gets from Tornado Man which allows him to summon cyclones that blow away all enemies on-screen.
Magma Bazooka
The weapon Mega Man gets from Magma Man, where he fires off three fireballs in three directions. He can also charge it up to become stronger, being his only chargeable attack in Mega Man 9.
Hornet Chaser
The weapon Mega Man gets from Hornet Man, where he fires off a robot bee that can home onto enemies and even reach items that Mega Man can’t reach on his own.
Laser Trident
The weapon Mega Man gets from Splash Woman, where he fires off lasers that are… shaped like tridents.
Thunder Wool
The weapon Mega Man gets from Sheep Man, where he shoots out a cloud that after moving for a bit, rains down thunderbolts at any enemy.
Water Shield
A shield-type weapon Mega Man gets from Pump Man, where he summons forth water bubbles to protect him. Unlike other Shields, a part of the barrier can be destroyed and it would still be up.
Solar Blaze
The weapon Mega Man gets from Solar Man, where he fires off a projectile that produces two blazing waves that go in different directions.
Chill Spike
The weapon Mega Man gets from Chill Man, where he fires off an icicle that when it touches the ground, creates a set of ice spikes that instantly freeze whoever touches it.
Wheel Cutter
The weapon Mega Man gets from defeating Nitro Man, the Wheel Cutter has Mega Man fire off a wheel-shaped razor on the floor that can cut any enemies in its path. He can also use it to go up walls real fast.
Commando Bomb
The weapon Mega Man gets from Commando Man, where he fires off a missile which its trajectory can be slightly altered, and when it hits a wall, it’s explosion spreads across depending on whether it hit a wall or a ceiling/floor.
Triple Blade
The weapon Mega Man gets from Blade Man, where he fires off three blades in a 90 degree angle.
Rebound Striker
The weapon Mega Man gets from Strike Man, where he throws a ball that bounces off surfaces, getting more powerful the more surfaces it hits.
Block Dropper
GET EQUIPPED WITH: GUNDAM AGE-FX (and your grandfather’s war crimes. Especially the war crimes.)
The weapon Mega Man gets from Block Man, where he summons 4 blocks ahead of him which then fall, damaging any enemies caught underneath them. With the power gear, he can increase the amount of blocks dropped,
Acid Barrier
GET EQUIPPED WITH: FEAR OF THE NUMBER 4
A barrier-type weapon Mega Man gets from Acid Man, where he creates an acidic barrier around him to protect him, which can be enhanced by the Power Gear.
Pile Driver
GET EQUIPPED WITH: KINTAONO
The weapon Mega Man gets from Impact Man, where he gains a Dash and an Air Dash that he can use to damage enemies, which can be enhanced by the Power Gear.
Bounce Ball
GET EQUIPPED WITH: STARLIGHT BREAKER
The weapon Mega Man gets from Bounce Man, where he fires off three balls that bounce around. When used with the Power Gear, he fires off an extra set of balls behind him.
Scramble Thunder
GET EQUIPPED WITH: SERIOUS PUNCH
The weapon Mega Man gets from Fuse Man, where he fires off two electrical orbs that travel across the floor, with them becoming bigger when used with the Power Gear.
Tundra Storm
GET EQUIPPED WITH: YELLOW TEMPERAMANCE
The weapon Mega Man gets from Tundra Man, where he creates a blizzard around him that freezes any enemies in his radius. With the Power Gear, this becomes a screen clear.
Blazing Torch
GET EQUIPPED WITH: THESE REALLY COOL SUNGLASSES
The weapon Mega Man gets from defeating Torch Man, where he fires off a fireball into the sky, which then descends after reaching a certain height. With the Power Gear, three of these can be fired in a single shot.
Chain Blast
GET EQUIPPED WITH: POLTERGUST G-00
The weapon Mega Man gets from Blast Man, where he fires off a floating bomb that can be connected to 3 other of the same type of bomb for a larger blast. With the Power Gear, he can instead fire a singular, large bomb that is as powerful as four bombs combined.
Alternate Forms
Sonic
Super Sonic
“With these gears, born from our friends’ songs, there’s no way we can lose.”
The form that Sonic becomes when he uses all seven Chaos Emeralds, Super Sonic is a powered up form that allows him near-invulnerability, flight, and increased speed, at the cost of needing at least 50 rings to maintain the form, with the form using up a ring per second. Sonic also can’t use the Emerald powers while in this form too (And it’s too early in the timeline for him to use Chaos Control and the like)
Hyper Sonic
The potential man of Sonic forms
Hyper Sonic is a form that Sonic gains when using all seven Super Emeralds (The Chaos Emeralds when enhanced by the Master Emerald), and is in theory a stronger version of Sonic, being able to destroy anything with a single Hyper Flash & allows Sonic to breathe underwater. (Presumably, this form doesn’t allow Sonic to use the Emerald Powers either) This form, however, was lost sometime after the Angel Island Incident, never to be seen again.
Mega Man
Power Mega Man
He’s the most powerful, he punches the best.
A form obtained when Mega Man fuses with Rush using the Rush Power Adapter, granting him powerful punchs at the cost of sliding, speed, and usage of the Mega Buster.
Jet Mega Man
Having that dog in him, in this configuration, allows flight.
A form obtained when Mega Man fuses with Rush using the Rush Jet Adapter, granting him flight capabilities in exchange for being unable to charge up the Mega Buster and Slide.
Super Mega Man
“No problem! I’ll blast them all to tiny pieces!”
Mega Man’s combined form with Rush using the Super Adapter, this form combines aspects of both Power Mega Man & Jet Mega Man, giving him both Power Mega Man’s power & Jet Mega Man’s flight, alongside giving him the powerful Rocket Buster. However, he is unable to use the Special Weapons while in this form, balancing it out a bit.
Weaknesses
Sonic
Despite being a Super-fast Hedgehog that’s capable of saving the world, Sonic has one big, glaring weakness, and that’s his inability to swim, leading him to go in the depths of waters whenever he has to go by Water (and the boost not being mastered means he can’t just run over it), which also causes him to become slower while underwater.
Mega Man
Mega Man has, quite simply, one major weakness that Dr. Light never managed to Iron out for X, and that’s his vulnerability to spiked floors, walls, and ceilings, which can take him out in a single hit unless he has a Pierce Protector equipped. He’s also bound to the Three Laws of Robotics, which means he can’t harm any humans (Unless they’re bringing other humans to harm, which then he can harm humans. No idea how that figures into the crossover appearances.)
He also can’t use special weapons while he is using a utility item or can summon Rush, meaning he’s unable to simply just nuke enemies from Orbit.
Power & Durability
Sonic
· Helped Defeat the Time Eater in his Super Form and the Mega Death Egg Robot in his base form
· Broke the chain holding Little Planet in place, and can easily cut through a large boulder with the spin attack
· Defeated the Death Egg Robot thrice, Metal Sonic countless times, a 10% weaker Egg Dragoon, & the Great Eggman Robo in base
· Defeated the Final Weapon, Phantom King, and the Black Dragon while in Super mode.
Mega Man
· Should be Superior to Sunstar, whose deathexplosion caused the total destruction of the Wily Star
· Singlehandedly held one of Dr. Wily’s castles in place while it was collapsing
· Defeated Duo, Ra Moon, Super Bass, Wily Machine11
· Should be much stronger when the Power Gear is active
Speed
Sonic
· Relative in speed to his future self in both base form and super form
· Can dodge attacks from Metal Sonic, Great Eggman Robo, Mega Death Egg Robot, and a Chaos Emerald-empowered Heavy King in base
· Can dodge attacks from Time Eater, Phantom King, and the Black Dragon while in Super Mode (The Black Dragon can fire off Black Holes at Super Sonic)
· Said to be capable of running at the Speed of Light in a Sonic CD Manual
· Faster when in Hyper Mode, while transformed into Super Sonic, and Hyper Sonic is said to be even faster than Super Sonic
Mega Man
· Should be comparable to Rush, who can travelfrom the Earth to the Wily Star, Super Mega Man should have the speed integrated due to being a fusion with Rush.
· Dodged Attacks from Sunstar, Duo, and the Speed Gear enhanced Wily Machine 11
· Can be even faster using the Speed Gear
· Even faster with the teleporters
Before the Verdict
Hyper Sonic
There’s a reason why I called this form the Potential Man of Sonic forms, and that’s because there’s quite simply no way to know whether or not Hyper Sonic actually scales above anything that even Modern Sonic has fought in his Super Form, more or less because Sega refuses to have Hyper Sonic return in any capacity after 3 & Knuckles.
Verdict
Strength & Durability
Based off the defeat of the Great Eggman Robot causing the original Death Egg (with a radius of around 579,818m), Classic Sonic should sit somewhere in Multi-Continental Level, arguably higher than that as the Sonic & Knuckles final boss was empowered by the Master Emerald, which can neutralize the continent-moving Chaos Emeralds, all seven of which can move the planet back into place should the planet be split apart. With Super/Hyper, he should be even higher than that, as he was able to fight alongside his future self to defeat the Time Eater while both were in their Super Forms. Comparatively, Based off Mega Man being superior to Sunstar, who destroyed the Wily Star (with a radius of 5,085,000,000m) when his reactor went critical, Mega Man should be around Planet level, and should be a bit stronger as Super Mega Man and the Double Gear System.
With the lowest ends for Super Sonic, the two would be equally matched in power, though with the highest ends for Super Sonic, Sonic is leaps and bounds much more powerful.
Speed
Even the fastest Mega Man can be is easily outclassed by Classic being able to keep up with Modern during the last leg of the Mega Death Egg Robot fight, and this isn’t taking into account the speed increase that Sonic gets when he goes Super/Hyper, which is also as comparable to his future self in his Super form, albeit slightly slower since Generations is before Forces. It should also be noted that while Teleporting, Mega Man can’t really react in any way until landing, so while it’s possible that teleportation may be faster, Rock can’t really use it in a fight.
Abilities & Arsenal
This… was the only real category Mega Man had a chance to win out in, and does he do it? Well, kinda. The variety of fire and electricity weaponry means that he’s much more varied in using fire compared to Sonic’s Fire and Thunder Shields, though the Fire Shield gives him immunity to any heat-based attacks and the Thunder Shield allows him reflection of any energy attack. Copy Vision, while impressive, is easily outdone by Avatar by virtue of the Emerald Power summoning much more Sonics than Copy Vision does Mega Man. Though that’s where the weapons that are disadvantageous end, as weapons like Slash Claw should be able to take out all types of shields, Time Stopper can freeze even Super Sonic, and the various Ice weaponry should be able to affect Sonic, as he has a vulnerability to being frozen. He even has a weapon comparable to Slow and Time Break with Time Slow (which unlike the latter ability, doesn’t [seem] to slow Mega Man down as well).
The only real thing that Sonic has to one shot Mega Man, in comparison, would be Ring Time, which can turn anything into Rings if they reach Sonic’s radius, even non-mechanical beings such as Iblis’ spawn, though otherwise, this is the area that Mega Man wins out in. And regardless of what Mega Man throws at Super Sonic, he’s practically invulnerable to about everything he throws at him. Though strictly comparing their one shot attacks, Mega Man has Classic beat by the sheer number of them, even if one of them (Lightning Bolt) can be easily countered by, again, the Thunder Shield.
Advantages
Sonic
· Stronger & More Durable while in Super mode, and way faster in general
· Can turn Mega Man into Rings with Ring Time
· Fire Shield grants immunity against Fire Weapons, and Thunder Shield reflects basic projectiles alongside protecting him from electric attacks
· Will probably remain having future games and game appearances
Mega Man
· More experienced
· Stronger & More Durable in base
· Better variety of abilities, including time-based abilities
· At least isn’t up against post-Frontiers Modern
Disadvantages
Sonic
· Less experienced
· Weaker & More Fragile in base
· Less variety of abilities, including worse Time-Based abilities
Mega Man
· Weaker & More fragile while in Super mode, and way slower in General
· No defenses against Ring Time
· Fire weaponry and projectiles are useless against Fire Shield & Thunder Shield
· Can’t use special weapons while summoning Rush or using utility items
· Hasn’t had a game in 7 years, less if we count X DiVE
Result
Mega Man was able to shift gears and pull out all the stops in the name of everlasting peace. But in comparison, Classic Sonic has the Mega Drive to Survive anything that Mega Man throws at him, and it’d be a Cosmic Eternity before Mega Man has a game that lets him reach the heights Classic Sonic reaches.
“And what’s with the light show? Mecha Sonic could at least turn ‘Super’ and all it had was the Master Emerald. Afraid you’re going to blow a royal fuse?”
The Winner is Classic Sonic.
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